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Thread Statistics | Show CCP posts - 0 post(s) |
Naomi Knight
Amarr Imperial Academy
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Posted - 2010.05.01 20:04:00 -
[1]
Xahara just ignore Guomi ,he tries to attack every topic which tries to bring hybrids back to usefull lvl. Btw Guomi's good fleet sniper cant run its guns more than 3.5mins from full cap ,that should show how good he is at balacing.
In short ignore him.
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Naomi Knight
Imperial Academy
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Posted - 2010.05.02 18:27:00 -
[2]
Originally by: Gwydion Telcontar Supported because NightmareX is a moron.
totally agree
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Naomi Knight
Amarr Imperial Academy
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Posted - 2010.05.03 06:45:00 -
[3]
Originally by: Luna Cii
Originally by: Ogogov
Strike two. That's so completely idiotic, illogical and nonsensical you can't even really expect anyone to post a rational reponse to it. I'm claiming that DPS does matter - much more so than EHP - because the more incoming DPS you can focus onto a single target will almost automatically kill it before it even has an opportunity to respond.
400 BS shooting at ONE target? And you're claiming EHP matters? Maybe if you're talking EHP's in excess of 500k, which would be a dreadnought, or a carrier but for a BS sized target? quite often bubbled? please.
It's a joke to claim that 800 or so extra EHP is going to make a blind bit of difference with even a small number of hostile battleships focusing fire - this is also the reason why active local tanking in general is ineffective in anything other than solo/small gang/pve situations.
The goal of a fleet fight is to get the enemy fleets hit points to zero before your fleets hit points reach zero. Your fleet can increase its chances by bringing either more hit points or more damage. An extra 800 EHP amy not help YOU, personally, if you are called primary, but it will help your fleet.
Realy?:O My experience completly disagree with this.
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Naomi Knight
Amarr
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Posted - 2010.05.06 10:18:00 -
[4]
It is much easier to boost hybrids then cut back those ships which become ops(note that ccp didnt do this to laser/projectile ships which are op atm). Currently 90% of hybrid ships are lacking efficiency and half of them are completly useless.
If ccp fix them one by one it is fine with me ,but I cant see how that would happen ,if I look at how they balanced in the past.
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Naomi Knight
Amarr
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Posted - 2010.05.06 20:59:00 -
[5]
Originally by: X Gallentius Edited by: X Gallentius on 06/05/2010 20:45:41 Edited by: X Gallentius on 06/05/2010 20:44:47
Originally by: Goumindong Stuff...
So neither ship can hit in the blaster ship's intended range. Only the autocannon can hit in the autocannon's intended range. See a problem here?
And intended range does not equal optimal range.
http://eve-kill.net/?a=pilot_detail&plt_id=98499&view=ships_weapons - You don't have much experience flying blaster ships, do you?
hehe I have more kills with eagle only as kills he has :P He must have awesome experience from ingame. Same applies to Nightmarix.
And they want to say us how good blasters are, they only see those on market or in eft.
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Naomi Knight
Amarr
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Posted - 2010.05.07 17:26:00 -
[6]
Originally by: Mortimer Civeri Well, after carefully pondering this topic, I cannot support an across the board buff to Hybrid weapons in general, and Blasters specifically. What is needed is a total rethink of the Gallente race. Their speed is atrocious for the weapons they favor. Gallente are supposed to be the Jason Voorhes, of EVE, instead we get Star Wars kid.
Why just gallente , blasters are as much caldari weapons as gallente.
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Naomi Knight
Amarr
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Posted - 2010.05.07 19:06:00 -
[7]
Originally by: Mortimer Civeri
No, Blasters are not "just as much" a Caldari weapon, rails are a Caldari weapon. Caldari are fine, and before you go blubbering on about how rails need a boost, and the Rohks DPS sucks, consider this. Caldari fit their "style" of warfare. They are optimized for sniping at long range, and rails compliment their "style". Gallente "style" is to bash you over the head with a big hammer. You can't do that in ships that are the second slowest in the universe, yet if you fit them for speed you basically are made of glass. I can understand where CCP wanted to go with the concept of Gallente, their execution of it has fallen flat. I don't know maybe a 5% bonus to AB/MWD speed boost per level, instead of a ROF bonus.
lol sure , caldari for sniping is fine ,in your dreams maybe. Amarr does it much better. There is hardly any reason to do less than acceptable dmg at longer ranges than the other races.
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Naomi Knight
Amarr
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Posted - 2010.05.08 19:23:00 -
[8]
Originally by: Mortimer Civeri
Originally by: Bagehi Wait, who puts blasters on Caldari ships? And who worries about Caldari blaster fits being over powered? Hybrid Caldari ships get a range bonus and no tracking bonus and these amount to next to nothing when range starts at only a few km and tracking is an issue at that range. Even if you reduce the fitting requirements and increase the damage, no one in their right mind would put blasters on a Caldari ship if they can fly a Gallente ship.
Think on this buttercup: Caldari won't hasve to gimp their tank to put nanos and overdrives in the lows, to get their speed up. Also still able to put mwd/ab, tackling mods, and a respectable tank in their large midslot layout. As for tracking clicking aproach or keep at range virtually cancles out tracking issues. Therefore buffing blasters is a stealth buff for Caldari, not Gallente.
Omg I havent read such stupidity in a long time. can put nanos and overdrives in to the lows? realy?:O come on 1-2 lows just go to reactor controls and it have left with 2-3 for magstabs not nano/overdrives. Large midslot layout?:O where you need 1 mwd 2 tackler gear 1 cap booster and you left with 1 med slot. Any blaster boost wouldnt make caldari hybrid boats op with blaster fits. If you realy think caldari blaster ships are that awesome then bring out your blaster fitted eagle for a trip. I bet you never have flown any caldari ships.
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Naomi Knight
Amarr
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Posted - 2010.05.12 18:46:00 -
[9]
Originally by: Bagehi And this is the issue these threads keep reaching:
- Blasters can't get a increase in damage because then they are OP when they land on ships in a gank.
- Blaster ships can't have more speed/agility because then Minmatar ships don't have a speed/agility niche.
- Blasters can't have more range because then AC (and?) pulse would lose their niche.
- Railguns can't have more damage because then Caldari railboats become OP at long range and Gallente become OP at medium range.
- Railguns can't have more range because even though this would fix Gallente, it would render the bonuses on Caldari ships worthless.
- Hybrids in general cannot have more tracking because that would allow OP fits - blaster BS that kill tacklers and mid-range rail BS/HACs that can kill tacklers.
- Hybrids (railguns) cannot have penetration as this would make even low damage guns OP in certain situations.
So, currently, hybrids remain without a functional niche because there are so many different problems with them that blanket changes will not fix the problem without making something OP. A proper fix would be TL;DR, but CSM isn't willing to go to CCP with a general suggestion for CCP to fix hybrids.
Does Assembly Hall have to debate balancing changes for each hybrid ship/gun/ammo? There was already a consensus that hybrids need to be reviewed and balanced. Isn't the actual job of balancing the responsibility of CCP, not assembly hall or CSM? Can't CSM simply tell CCP that hybrids need to be reviewed for balance and leave it in the hands of CCP (with oversight and input - usually given when things hit SISI)?
This is what I wrote pages ago , hybrid ships/weapons need to be redesigned and CSM only needs to push the issue to CCP . It is CCP job to fix this.
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Naomi Knight
Amarr
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Posted - 2010.08.31 07:09:00 -
[10]
Originally by: Doctor Aibolit I guess CCP will not return old web effect (-90% webbed ship) CCP will not implement crazy ideas about adding special effects to blasters like shield penetration, stunning effect, webbing effect and other CCP will not give more range to blasters it will blur advantage of laser optimal and AC falloff The more logical is to increase DAMAGE and TRACKING. Make blasters outstanding in extremely short-range engagements if you do not want to change range. As for now I do not see advantage of blasters. Pulses do almost the same damage as blasters (85%) at 300% optimal (400% comparing Scorch VS Null)
P.S. Do not send me EFT fits of 1000 DPS Brutix and 1450 DPS Hyperion.
Well they could boost ships too and balance out fitting reqs(insane atm:( ) also they could redesing the whole hybrid ammo/gun line just like projectiles imho best is to do both
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Naomi Knight
Amarr
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Posted - 2011.01.02 20:58:00 -
[11]
Originally by: crimson fire Here's a gallente fix:
Let everyone reallocate the sp to caldari
why? caldari blaster ships are even worse than gallente
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Naomi Knight
Amarr
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Posted - 2011.01.11 10:58:00 -
[12]
Originally by: Lord EmBra I¦m supporting a buff to blasters (and railguns).
There is absolutely no reason why anyone should use hybrid guns over any other turret-weapon in the game today.
Things that are bad for weapons are - capacitor usage - short range - low tracking speed
Hybrids have all these bad "attributes" + generally have ships that are aimed at active tanking and are slow.
While lazoers also have capacitor use, they are compensated by their long range and good tracking + Amarr ships that are generally bonused for passive tanking.
ACs have a moderate range (longer than hybrids) but are compensated by having fast ships (minmatar) and projectile doesn't use capacitor + they have a good tracking.
you forgot to mention very hard fitting issues which is also true for blasters oh and why blaster ships have to be the slowest deimos is slower than the zealot wtf who tested this ?
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Naomi Knight
Amarr
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Posted - 2011.01.29 08:58:00 -
[13]
Originally by: Ephemeron
Originally by: Pattern Clarc Any news?
So far the devs don't even recognize there is a problem.
They are looking at the game, but they should be looking at themselves. The devs have a problem, a personal problem that bleeds into bad game design.
Oh no, your only good post so far, this is so true. Eve game balance sux. Worst is that there is nobody at CCP who does a thing to make it better. So making these threads wont do anything. Do they care if 90% of ppl agree something should be done about blaster, NO. Thats the problem.
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Naomi Knight
Amarr
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Posted - 2011.04.02 18:29:00 -
[14]
Originally by: Merijin Is it our job to develop a fix for this? I (for myself) always tough our "job" is to play and enjoy the game itself.
bump !
yes ccp's job is to ignore you and take your money anyway:P
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